Imagine playing Crysis or Half-Life 3 on your computer, laptop, netbook, or TV - without having a fancy graphics card or 2GB+ of memory. This all is becoming true this winter when OnLive, unleashes its cloud gaming service. The days of high powered gaming rigs are no more, meet the new way to game and new digital distribution service. OnLive's CEO Steve Perlman presented the OnLive service at SF Museum of Modern Art on Tuesday night to a room full of high-end developers and journalists. The "Games on Demand" service offers instant access with no downloading or patching required to all of the high-end games. The CEO demoed the service on an old Macbook, TV, and a Dell Studio 15. The service worked just as well on the old Macbook and TV as it did on the Dell Studio 15. It doesn't matter what the end-device looks like or high much performance it has, the processing and rendering all takes place on the cloud servers at OnLive. Think of it almost like a terminal session that you are playing through.
Read more: Tech Fragments
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