Nine months ago the Khronos Group released the specification to OpenGL 3.0. OpenGL 3.0 brought version 1.30 of the GL Shading Language, the introduction of Vertex Array Objects, texture arrays, more flexible frame-buffer objects, and a number of other graphical features...
Read more: Phoronix
You must be logged in to post a new comment
Top Picks: Laptops | Desktop PCs | Inkjet Printer | Gadgets | Console | Broadband | Home Insurance
Check out latest LCD TV prices