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Home » Archive » 2010 » 10 » Misc » Zack Rusin Talks About Gallium3D's TGSI IR

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RSS spidered article Zack Rusin Talks About Gallium3D's TGSI IR

Added on: 07:48:16 29th October 2010

Zack Rusin Talks About Gallium3D's TGSI IRLately there's been a lot of talk about Gallium3D's IR known as TGSI, or Tokenized Gallium Shader Instructions, and attempts by some to replace this intermediate representation. Efforts toward improving TGSI are not particularly new, but it's been going on for a while and then just earlier this month a new shader and compiler stack was proposed by LunarG. As part of the LunarGLASS proposal, the LLVM IR would be used as a replacement to TGSI...

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