Intel is no stranger to raytracing - we've seen demonstrations such as Quake IV ported to an Intel-designed raytracer along with a number of other demos in the past. The promise of raytrace renderers over today's conventional raster engines for games and desktop 3D has always been increased realism and theoretically near linear scaling. Of course, the problem until now has been that raytracers haven't been able to maintain playable framerate at desktop resolutions. Yesterday Intel demonstrated a new example of raytraced graphics on the desktop using a raytrace rendered version of Wolfstein. This time, it was based around a cloud-centric model where frames are rendered on 4 servers, each with a 32-core codename Knight's Ferry silicon at the core. Think OnLive but raytraced. Read on for the whole news scoop.
Read more: AnandTech
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